Went to a presentation by Tim Bray. Here are my notes:
Indication of the state of the Economy:
Vast majority of developers don't seem to be making any money. In general, here are the various ways to make money:
Multiple APK support: Can now provide multiple APKs that target different segments. Question from audience: Can you ship an app per carrier? Not sure.
Fixing the insane app count:
Direct Carrier Billing is 50% of revenue: "put it on my phone bill". Transparent to the developer. Didn't take with T-Mobile, but now going nuts in Asia. Every carrier wants this, but it won't happen quickly (two problems):
Indication of the state of the Economy:
Who's looking to hire people? Who's looking for a job? Stand up and talk to each other afterward.Explains his role: I'm an advocate, not an evangelist. Tell me about your experiences so I can take them back to the product group.
- More than 4BB mobile phones in the world today.
- Only 1BB PCs
- Only 5 years to get to 225MM users for iOS
Vast majority of developers don't seem to be making any money. In general, here are the various ways to make money:
- App sales
- App upgrades (Oracle is great at this)
- In-app advertising (this is a substantial driver of revenue for a lot of developers, banging the Google drum)
- In-app sales (this is a big deal)
- Subscriptions (trip-it for example, leverages server side platform. 37-signals)
The mobile industry wants you to think you're selling to a young urban hipster. Too many mobile apps are aimed at solving first-world problems. This is not just not-smart, but immoral. Note that the population in the third world for mobile phones is exploding. Don't scope your demographic too narrowly to just the US.Who's buying and installing apps: US is the biggest, next up Japan, next up Korea, next Germany and Britain.
Multiple APK support: Can now provide multiple APKs that target different segments. Question from audience: Can you ship an app per carrier? Not sure.
Fixing the insane app count:
Two hundred thousand apps and counting. Featured apps get a 25x to 50x spike in downloads. Adding in badges: Editor's Choice, Top Developer, Top Grossing etc. Should help distinguish apps.Question from audience: black-listing? Not a bad-idea.
Uninstalls for apps are very high value signals when it comes to rating an app.Frustrated question from audience: Why so many ways to rate things? No answer.
Direct Carrier Billing is 50% of revenue: "put it on my phone bill". Transparent to the developer. Didn't take with T-Mobile, but now going nuts in Asia. Every carrier wants this, but it won't happen quickly (two problems):
Some complaints from audience about FUD around DCB and latency to app deployment:
- Carriers have billing from the 1950s, so its a fierce engineering challenge
- When you do carrier billing, they show up with 3 engineers and 11 lawyers
Google's core competence never really included communication. But we're talking about things.What's coming in 3.0 and 3.1 (Ice cream sandwich.. no 'J' yet)
- new 'Holo' theme
- the Palm guy is the UI Czar
- Fragments: widgets that have a lifecycle within an activity. Helps during rotation.
- Really slick notification interface (ribbing at Apple)
- Menu bar is always on, but you can put it in "lights out mode", which blacks it out
- New Action Bar on the top: like a menu bar on a pc app, and its contextual based on your app
- Renderscript: C like syntax that will exec on the GPU, and runs on LLVM under the covers
- Much better animation
- HTTP Live Streaming (data rate sensitive with backoff)
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